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I just went through a bit of struggling trying to get Warp Pipe to work (with Mario Kart: DD). I was eventually successfull, and I figured that I should share my experience with you folks...
First, my home's network looks like this: Cable modem connected to a "wireless router" that also has 4 physical ethernet ports, two PCs running Windows XP connected to the router by category 5 cables, my GameCube also connected to the router by a category 5 cable, plus a laptop connected via the wireless link. First, Warp Pipe doesn't work over a wireless link, so I can't use the laptop. If you have a similar setup pick one of the hardwired PCs, then install Warp Pipe. Find out what your external IP address is. (You can do this by visiting Warp Pipe's getting started page under "documentation." Your external IP will be shown in red a little bit down the page. This external IP is what other people will use their copy of Warp Pipe to connect up to if you are hosting.) The next task is to set up forwarding for port 4000 (for both TCP and UDP protocols) from all external (WAN) IP addresses to the local (LAN) IP address of the PC that you want to use Warp Pipe on. In Windows XP, you can find out what this local IP address is by going to Control Panel > Network Connections > Local Area Connection > (right click) > Status > "Support" tab. The IP address should be something like 192.168.0.X, 192.168.1.X, or 100.0.0.X (where X is any number between 1 and 254 - although it's usually not 1 because that is usually the router's address). NOTE: If you have more than one network card (more than one Local Area Connection) installed on the PC that you are using for Warp Pipe, make sure that you note which one is the network card that is connected to the router. You will need to select this one in the drop-down box in Warp Pipe (this box is just under the IP address field in Warp Pipe 0.3 Beta). This should be the same network card and Local Area Connection that you use to get your local (LAN) IP address (that you will be using for port forwarding). If you select the wrong network card in Warp Pipe, then the two Warp Pipe applications will still connect to each other, but the GameCubes won't be able to see each other and won't connect. Now open your router's configuration utility (usually done by going to 192.168.0.1 or something similar with a web browser on one of your PCs; consult your router's documentation to find out exactly how). You will probably need the login and password for your router. METHOD 1: (Easier but unsafe.) Look for a setting called "DMZ." It should be under "routing" or "access" or something similar. It should only ask for "enable/disable" and an IP address. Enable it and enter the local (LAN) IP address of the computer that you are using for Warp Pipe (192.168.0.X or something like that, not the external one you found at the Warp Pipe support site). This will forward absolutely everything to that computer. It's not really safe (you are basically bypassing your firewall) but it will make it work. You probably want to disable this again once you are done playing. METHOD 2: (Harder but can be left on.) Again, look for a setting under "routing" or "access" or something similar. This time it could be called "firewall rule" but it also could be called something very different. The key is that it lets you specify a source IP or IP range, a destination IP or IP range, port range, etc. You will need to make two rules, both "enabled" and "allow" (rather than deny) and applied to "everyone." One will allow all IPs from the outside world (WAN) to connect directly to your Warp Pipe computer's local (LAN) IP address using the TCP protocol and port 4000. (The "from" IP address range should be from 0.0.0.0 to 254.254.254.254, which I believe is all possible IP addresses. I just used an asterisk * to indicate all IP addresses, though.) Next make an additional rule that is exactly the same but for the UDP protocol. This opens only the ports that Warp Pipe needs and is probably safe to leave in effect (so you shouldn't have to go reconfigure your router every time you want to try to use Warp Pipe). That should do it. Once you're finished with either Method 1 or Method 2, you should be able to start Warp Pipe, connect to the other person's Warp Pipe using their (or they using your) external IP address, then head over to your GameCube, select LAN mode, and connect up. Things will probably be in "slow-motion," but they should work. I hope this helps. |
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